Work in Progress in Unreal Engine

Share your creations!

It's safer to keep it closed.

Loading...Devlog 26: Fixed the bombardier enemy(The kamakazi one), the Imitation can now damage the player if the player hits it's spikes, changed how the health pickup and shield pickup look.

Loading...Devlog 25: Added bulletholes, added a better effect for when the player's sliding across the ground, changed it so there's no more mode toggle, instead you're on the ground and can jump, also added camera shake to normal movement and fast boosting.


Loading...Five Nights at Freddy's : Witness | Post Processing Effects | FINAL
From Low, to Medium, to High Graphics!
4
1When Will... The Demo Release?
2Hi guys, I have some bad news :( All my fan-games are cancelled now because the dev team fell apart. I am very sorry. But I started my own game developing called Silent Wake. Soon I will show more stuff about it. See you soon!

2 votes Voting finished
NOTHING IS STABLE!!!😵💫
Want to see more about the game? and even better... shape it?✨
Join our discord server for more FUN: https://discord.gg/CXV8QZBB8f
#MascotHorror #Indie #UnrealEngine #SciFi #Adventure #FirstPerson #Horror #DarkThreads #Dev #Story

https://albertarbyarchives.mystrikingly.com/
No one has gotten to the truth yet. Will these secrets remain buried? Remember: transparency is a key (or is it a map?) in a business. Corporate has asked me not to share anything more but I will say: many hands make light work...









