Question❓ in UNITY 3D / 2D

Hello Everyone!
For our first week of development, we wanna know what you think about Puzzles and Shooters together.
Portal and a few games done it well, but normally the things that attract people to these genres are different.
What do you think bout it?

Hello Everyone!
We're starting a project called Cube Out for Game Prototyping Classes.
We'll be using Unity to create a Puzzle Shooter in two months and we're counting on GameJolt community to develop it collaborativelly.
Any hints or insights?
Thank u!
https://www.youtube.com/watch?v=2dPZHSIFbNE
Wellcome to UBISOFT GAMEJLOLT. a fan game logo for real and fan games to Create, Best and Epic and Cool Games.
this year 2020 and next year 2021. will Be Epic. :)

hello guys. im gona change rayman around the world to Rayman 4. happy :D or excited :) Vote for Happy or excited

POLL#1 - CAST YOUR VOTES!
We've been reviewing the core themes behind our level design, particularly the focus on movement blocks. We would love to know if people feel we should keep a focus on them or whether they limit levels too much.
hi guys i need some help with my project, i did a movement script using transform, ok but when i crash with colliders my char is shaking


I created a new water shader for my game "Matrix Brain Twister" with Unity's Shader Graph.
However, somehow I can't really decide which one looks better. So I am asking you guys, which one looks better for you?

Should i give color to cam?
I liked his cut-out-paper style, but color could still be good.