Question❓ in UNITY 3D / 2D

Hello Everyone!
Doing a Minimalist Game is kinda fun experience because everything we do can assume various meanings.
We need to think about something that fit into a multipurpose projectile gameplay.
What's the metaphor you guys think suits better?
Hello Everyone!
For our first week of development, we wanna know what you think about Puzzles and Shooters together.
Portal and a few games done it well, but normally the things that attract people to these genres are different.
What do you think bout it?

Hello Everyone!
We're starting a project called Cube Out for Game Prototyping Classes.
We'll be using Unity to create a Puzzle Shooter in two months and we're counting on GameJolt community to develop it collaborativelly.
Any hints or insights?
Thank u!
https://www.youtube.com/watch?v=2dPZHSIFbNE
Wellcome to UBISOFT GAMEJLOLT. a fan game logo for real and fan games to Create, Best and Epic and Cool Games.
this year 2020 and next year 2021. will Be Epic. :)

hello guys. im gona change rayman around the world to Rayman 4. happy :D or excited :) Vote for Happy or excited

POLL#1 - CAST YOUR VOTES!
We've been reviewing the core themes behind our level design, particularly the focus on movement blocks. We would love to know if people feel we should keep a focus on them or whether they limit levels too much.
hi guys i need some help with my project, i did a movement script using transform, ok but when i crash with colliders my char is shaking


I created a new water shader for my game "Matrix Brain Twister" with Unity's Shader Graph.
However, somehow I can't really decide which one looks better. So I am asking you guys, which one looks better for you?