Show off 🔥 in UNITY 3D / 2D

Click this text and publish your first work here without SMS and registration!
Loading...

A simple casino game where you use monster cards to win against the dealer. Discard cards, draw new cards, and win against as many monster cards as possible.

https://gamejolt.com/games/monster-cards-duel-the-casino-game/10…

Loading...

working on something

Loading...

#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250814

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Loading...

#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250814

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

I have recovered from heart aches and now the voxel editor is nearing usable. Gaze upon concept art of things to come. 今日の言葉は「見て」です!

Loading...

Hey Game Jolt community!
Here’s a fresh trailer cut of my upcoming survival horror game, Cult of Blood.

#indiegame #gamedev #survivalhorror

Loading...

Ready to cast your line? You'll need to get a trusty rod first! 🎣

Stop by the Whiskey's wares and purchase a fishing rod, then hit the waters of Atlantis and throughout Explora for all kinds of unique fish! 🐟

Loading...

#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250813

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Loading...

Patch 1.0.9 is live! Fixed the Locria Sewers red orb getting stuck in unreachable spots (it'll respawn if you already lost it). Small fixes, smoother play. #indiedevhour #indiegame #madewithunity #wishlistwednesday

Hello everybody!

It's been a while since I've made posts...

in the game, I've fixed animations, bugs, and scenes. There's not too much left! (hopefully)

We have to work on the sounds and, most importantly, on the music. Even better scenes and animations.