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For day 799 of coding, the stuttering player sprite has now been fixed

Use the #CustomSkinML to enter a contest to win a custom skin in Mazmorra de la Locura and many more prizes in the game. Just put in the post if you like the ideas and how you want the skins.

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New mobile platforming adventure is waiting for you!

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AppStore: https://apps.apple.com/us/app/forrest-in-forest/id6740210661?pla…

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For day 798 of coding, I saw that the player glitches through walls when approached from the corner. That has been fixed, though now the player stutters slightly upon collision

Do you like Mazmorra de la Locura news for its 2-year edition?

  72 votes Voting finished
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For day 797 of coding, I altered the odds that one the room construction elements would change direction. The result looks interesting to say the least

Mazmorra de la Locura's fights are ready. There are three enemies, each one does a specific damage and stamina. There is an attack button and three potions , one for poison, one for damage and one for regeneration.

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For day 796, I am refining how the rooms are formed according to room size

I've gotten some work done on the boss, but I'm gonna work on the title screen for a bit. Here's how that's going!

#GameDev #IndieDev #PixelArt #RetroGames #Platformer #2D

Atletico or Barça? vs

  110 votes Voting finished