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1#Devruary Day 17
The worst bug I ever faced was in the original build of Cobalt Moon. For some reason, the way Unity handled mouse input made it so the sensitivity was random and variable. Never did find a fix for it.
#Devruary Day 17: Nothing really comes to mind.
#Devruary: Involved hard-to-reproduce, or seemingly trivial issues that cause massive, expensive, or perplexing failures
#Not_so_Minutely_Timeline: 18/2/2026.
#Not_so_Dately_Journal: 6:27 AM.

Wow It's Spawn Day already and haven't noticed!
Also, would you like a Trailer for 2 Henry StickMINI Collection games?
The DustDust Fangame is almost finished. I just need to add a couple more attacks and their dialogues, and it'll be ready.
Just so you know, the Fangame is quite difficult.
(Let's just say that it's more difficult than HorrorFell Sans Fight Remastered).
















