General in Game Dev

Post GameDev things!

I'm gonna do an edit once I finish the spider where I put the audio from the "SPIDERS!" bit in Spongebob over footage of a wave of 5 spider enemies flying in all at once and attacking.

So it turns out removing the quests was actually pretty easy thanks to it reading sent messages to determine when quest progress had been made rather than reading any scripts directly. I simply deleted the script and nothing broke! 😲

I also want to phase out the user profiles this weekend because that's, plainly and simply, an outdated feature, like, everyone has their own accounts on things these days, who NEEDS this? ALSO that would allow GJ Leaderboard implementation!

If anyone has watched the devlog I shared here yesterday, yes, I am planning on scrapping the quests system. Here's why:

It's day 11 of Devruary, and How Do I Usually Plan A Game Dev Project? I get the ideas in my brain and I start my scratch project.

#Devruary

#Devruary Day 10: How do you usually plan a game dev project?

I often make checklists and sketches on physical paper and white boards, and I also prototype the game.

I also use the projects feature on GitHub to track tasks

Also, I finally updated my logo! I'm an absolute fan of frogs!

BEST WAY TO PLAN A PROJECT #Devruary write all ideas in a notpad

#Devruary How do I usually plan a game dev project? I'd have to say it's brainstoming how I'd want the game to look like, and play like.

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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables