Screenshot Saturday in Game Dev



Our enemies look for food, water, shelter and loot that catches their interest. But in the end, they actually they just waddle around ;)










Ludum Dare 52 has started so I'm going to leave this game for now. Here are some new levels to see while I'm working on other game.



It is a Wandering Merchant, dwelling in a city called Crossroads, or rather in its ruins, trapped in the Rift of the Abyss. Want to know more? Wishlist and follow: https://store.steampowered.com/app/2139870/Skelethrone_The_Prey/
#ScreenshotSaturday #Skelethrone #ValkyrieInitiative #Gamedev


Implemented animation system, the character has now full motion animation when moving, and moves its feet when aiming on place!
Steam Page (wishlists are greatly appreciated!) => https://s.team/a/2203570
(images on it are old, it will be updated soon)

For the first #ScreenshotSaturday of the year, we'd like to show you this screenshot of quite an impressive base from #OccupyMarsGame. You can add a player accent color to it for a personal touch – in our case, it's red. :)
New Monks and Nuns in Ale Abbey, our upcoming Monastery Brewery tycoon?🍻⛪
What better time to make fine brewers out of them?🙌



Happy #screenshotsaturday everyone!
I am working at FULL SPEED and Oakborough City (where The Road To Recovery takes place) is really starting to look great! Stay tuned for more!

I am currently in the process of bringing the project to Godot 4, now there are several things to change in the code. 😮💨😮💨😮💨
