Show & Tell in Game Dev

Post GameDev things!

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251113

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Adding more creatures to my game 🦗
#indiegame #gamedev #videogames

start1ng the office! looking good so far. i'll get into the mechanics later, but it'll be similar to the og polos in a way.

The Power Core / Forge redesign is coming together nicely. Excited to let everyone try it! 🤩

The demo will also get the redesign update 🙌

Steam Demo: https://tinyurl.com/ssmithdemo

#survivesmith #gamedev #indiegamedev #indiegame #roguelite #bulletheaven

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Basic Experimental Parry

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251113

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Hello,

here are some little sounds for you. Tell me what do you think!

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A lil' bit of SFX

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Final Fight’s Haggar Battles Double Dragon Enemies