General in GameMaker


Loading...For day 343 of coding, I tried making a rapid fire attack with a bit of spread
It looks okay, but I'm not sure which type of attack it would go with at the moment

Loading...For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display
🌊 Dive into the Fish & Ships update for Ship of Fools! New challenges and a friendly shipwright await.
🔨 Meet Otto: https://youtu.be/o4IyDFzLE44
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Loading...For day 341 of coding, I added an additional function to clear the previous path once a new one is made
🌍 Rule the ancient world in Europa Universalis IV: King of Kings.
🎥 Trailer: https://youtu.be/7gbzqZxWX9A
🎮 Got a game to showcase? Subscribe to our YouTube channel and check the video description for the forms!

New boss in our game. This boss has Missiles and Drone Attack. It is a challenge to fight with this boss.
Star Sentinel #IndieGame #GameDev #Screenshot
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1🔨 Ready to plan the ultimate heist? "Teardown" brings you a sandbox physics destruction game with fully destructible environments.
🎥 Trailer: https://youtu.be/6DHxe3rkPlo
🎮 Subscribe to our YouTube channel and check the video description for the forms!

Loading...For day 340 of coding, I finished a tutorial on pathfinding with the A* algorithm

Loading...For day 339 of coding, I made some edits to the code
Most of the variables for placing tiles are now local since they are single use
The meteorite area no longer spawns in the middle of the sea
And I increased the minimum room height to avoid memory leaks








