Programming in GameMaker

Hey folks! New build is here!
- fixed bugs with mobs fatality;
- remade some mobs AI;
- fixed bugs with dynamic lights.
Game doesn't have roguelike mode yet (should i add it?)
Show your interest so I can continue to develop the game. Thanks.


Added world adaptation (dynamic lights, blocks destruction); added working fast slots; added working tools animation. Reworked caves and biomes spawn scripts.

Added biomes, remade and optimizated shadows. Started working with hud and inventory.
Does the game look better? Have any ideas to improve this? For the future. Thanks.
So if I were to add a timer that would do something when it hits zero, how would I code that in.

Started development from the beginning, because the previous version was unstable and look bad. So, I have much more experience than before and here we are!
Hilly generation, character physics and ore generation. Say hi, game.


The game is out please tell me if you got impression or found a bug thanks all for trying it
https://play.google.com/store/apps/details?id=com.RotoGames.ForwâŠ


Learning new actions is as easy as going into the Skill List menu, selecting a greyed out action and clicking on it as long as you have Skill Points to spare.
Skills can also be refunded for players to re-spec their build if necessary.
Started developing new game =) fresh feeling




How do I fix this. (Or how do I make it so the bullets will go to the player)
Edit: I'm taking a break on this project to work on something a little more easier.


The first prototype of an Auto-Assist feature where a single button press can be used to string various actions into a combo.
Context sensitivity is next to identify what moves should be used in certain situations.