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This is it. After 5 long years of development, this passion project of ours is done!

So prepare yourselves for a journey into the dilapidated ruins, of despicable monsters and intricate puzzles.

We hope you enjoy!

Anton & Nathan

Fixed the cloud effect, and also fixed the cloud effect making only every OTHER flooring get placed

BUT urgh...frick. This system breaks depth
The floor should appear in front of the rocks, but they're over the top instead.

Back to the old.

Quick test of the new Floor system before I rush out into the rain for cheap food

There was meant to be little puffs of cloud when I place these but it didn't work
Think my spawn coordinates are wrong
Anyway into the rain I go!

Eldritchvania is set to release in 24 hours!

You'll be able to download here on Game Jolt as well as on Steam, here:

https://store.steampowered.com/app/2423710/Eldritchvania/

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No idea why that bug happened (gif 2), but I've now got landing effects timed correctly!
Splashes on objects and snow generation is synced up!

Snow gen is set to every 2 seconds, but I might change it to be once every tick...

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Hmmm, balanced

Testing out some different Rain Particle speeds before making them into separate particles (since you have to code clean up)
I think I can go faster but any slower will look odd, it already kind of looks a bit too 2D at the slow setting.

3 Days until Eldritchvania goes Live!

Prepare yourself for a challenging adventure by following the game here on Gamejolt!

You can also wishlist on steam: https://store.steampowered.com/app/2423710/Eldritchvania/

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We'll start making improvements on the main menu UI of the demo version. Your feedback is important to us! Feel free to tell us what you think!

#devlog #gamemaker #indie

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A minigame of my first gamejam's game (i cannot win my own game)