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Devblog 14th March 2023.

I made character shadows with shaders. However, they intersect with light occluder 2D shadows, creating unrealistic double shadows. I'm not sure if it's even possible to get rid of them. Any Godot 4 gurus out there? 🙏🥺

Devblog, 13th March 2023.

This is partially why I wanted to switch to Tilemaps. They are capable of stuff like THIS. Now I'm able to recreate any sort of lighting, any time of day, within any location that I create.

Devblog 11th March, 2023.

I wrote a list of the worst problems with the build which I'm aiming to fix with this remake.

I decided to tackle the Tiling first. It feels different, but easy and precise. I love it a lot.

Further info in the article below.

Devblog 9th March, 2023.

Hello! It's been a bit, but this project is back to the top of my priority list.

And Godot 4 released, which means that I have a great chance to clean up my project by remaking it from scratch!

More info in the article below.

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Oshubka : :

EMBRR - bitz waltz (interlude)

PLEASE SUPPORT THEIR WORK

// Just a small sketch of something that I was thinking

Software used:

Godot (Engine)

Aseprite (Sprites)

OBS (Screen Recording)

Here is part 2 of my map tools: A hedge.

Along a definable path I place objects like hedges or bushes at random but regular intervals. I align the objects along the path.

A new Blockhead 2D update has arrived in time for St. Patrick's Day! What better way to celebrate than you being chased by a whiskey bottle throwing, Gaelic speaking, death-poking Leprechaun!

Check it out now on Steam for $4.99. https://store.steampowered.com/news/app/2062800/view/36789165254…

New Fix update for Rakugo Dialogue System for Godot 4 is out!

Its fix feature that allow to to add your own keywords to RakuScript using regex !

https://rakugoteam.github.io/devlog-14/

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Devlog 2023.7 - Enemies Part 2-ish and Level Re-design

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1 day of racing the game