All Posts in Godot

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Working on a new project! Really struggling with game design and trying to figure out how to put all these pieces together.

The general idea is that it's a roguelike where a killer clown escapes from hell

(VERY early in development obviously!)

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Is it better now?
(If you have any ideas you can tell me here)

The Last Root now has full controller support, giving you the option for most game controllers in addition to the original keyboard controls! The updated demo is live!

Shadow freddy is here

Gonna keep it simple by posting GIFs on the rework.

Anyway, gosh, I'm quite surprised by the fact that how easy it is to reimplement the launching mechanic here in Godot.

I better keep this game pumping.

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Made a few changes in the new release, including some AI adjustments, fixing a level being unplayable and I also corrected some Z-Layer issues.

Here's today's gameplay video! Jack was sick of getting stomped by James, so he fought back! Enjoy.

FR: Une autre communautΓ© sur Godot. :o

EN: Another community on Godot. :o

=> https://gamejolt.com/c/godotenginecommunity-erd3cj

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πŸ“’Hey everyone, please check out my game Jailbreaker if you haven't!

A brutally challenging platformer that you can play with ONLY one button. We are getting very close to our full release, and have a demo available on our GameJolt page. Try it out!⛓️

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Obstacle destruction before vs now. I'm much more pleased with the dynamic slicing!

I think it's much more powerful visually πŸ’₯

Wishlist on Steam πŸ‘‡

https://s.team/a/2479190/