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Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

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Cool scanner like object I made for my 2d platformer titled Uko.

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A new version of Blockhead 2D has been released with new textures and some bug fixes! Enjoy.

Experimenting with GUI elements for the inventory slot. The TV will receive a glow, as well.

Been improving my engine a whole lot! Specially making the current renderer EEVEE more faster for low end systems! CPU times in blender are insane...

I've got it some what on par with modern engines! the original renderer used to run a heck a lot worse!

Remaking and restyling some of the sprites for the inventory. Here's the walkie talkie. In-game usage is being developed. More to come.

¿Os habéis preguntado como se han hecho juegos como Exit8 o Escape floor Zero?🤔 probablemente no 😂, por eso os traigo un video donde os muestro como hacer ese bucle en #Godot4

Link 👇

https://youtu.be/B1q6yAIb0Gk

¿Cómo se hizo EXIT 8?
En este video voy a enseñaros como se puede recrear la mecánica de bucle del juego Exit 8 o Escape Floor Zero, con vuestro motor de desarrollo de videojuegos...
https://www.youtube.com/watch?v=B1q6yAIb0Gk
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Avoid these falling eyeballs in Haunted Mine...

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New update about my fan game project after a while. The project is now in porting process from Game Maker Studio 2 to Godot 4.1.2 ^^