Show Your Work! in Godot

Share your creations!
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AND THIS WEEK'S EXCITING UPDATE IS...

an options menu

Listen, game dev isn't always exciting new features. You gotta code the boring stuff too

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Grub annihilation. 🐛💥

Here's what a simple enemy encounter looks like. Any thoughts on the encounter screen?

New Update for the game (Get trapped) :
- Jump glitch fixed

- some new settings added

- Linux and MacOs versions Added

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Important news! - you can pet the seedlings now!!!

"Who's a good seedling pet!"

Hey everyone!

I'm sorry I couldn't meet the "out in a few days" deadline from the last post, but I swear I've been hard at work!

CatHook! is being ported to Godot 4, and the new demo will actually feature stuff that'll be in the final game :)

✨Some seedling breeds from our game 'Sprite's Honor!'

(Rock💎 , Healer 🩹, Wood🌳)

👩‍🌾Which one would you grow?

Working on sounds and music for "Wrong Package"! 😊 Lore will be added later due to its extensive nature. If you have any questions or suggestions, feel free to ask! 🎮

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We've been working on the seedlings to make them more pet-like!

One thing now added is naming your seedlings!

Re-did the end-level screen, added in the high scores and whatnot, coded the options for audio toggle and brightness. Started work on the save function. Auto-save at the end of every level Thinking I might add a Quit button there at the bottom

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Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.