Show Your Work! in Godot

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Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

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I wonder if I can handle the Japanese localization of the game using machine translation. I like the way it looks, but I don't want Japanese players to suffer from poor-quality translation :?(

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Progression of Supajutsu

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Ash the woodworker Fairy gathers chopped wood

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Working on a new feature where you can click Teal to work faster!

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Today I implemented a simple routing server for my game-project with https://mastodon.gamedev.place/tags/godot
Nice feature to not have to input ip adresses anymore^^

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HE’S FINALLY ALIVE

(Our OUTDATED Phase 1 Sans)

Art by @X_Productions_

Programming by @LuckyAzure

Anarky v2.0.0 is coming very soon

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Here's an entire level for my 2d platformer game.

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Everytime I want to test something this joke reactive AI wants to become aggressive but then when I want to test block/parry it becomes passive and shells up. Steam Key Raffle is approaching within the next two weeks. Details on how to enter in article!

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