Show Your Work! in Godot



I took a break for a few hours, mew :3
but I added HAMMERS!!!
GOD the animations were a pain to make... cuz Idk how to use the AnimationPlayer for "procedural" Animation (Like the current transform being the starting point)
so I had to use tweens :3


Nvm I Implemented the Damage.. :3
SEE WHAT I MEAN THO?? IT WAS EASY I ONLY HAD LIKE 2 BUGS TRYING TO IMPLEMENT IT!
1st bug was adjusting my turn sorting to fit with dead enemies
and the other was the stats being tied between the enemies for some reason..


oki nvm I got the Animations for jumping in yay :3
again... models n stuff are heavily WIP, as are animations probably? Idk if I'll ever make this an actual game Im just doin this for fun.
Damaging still not Implemented but should be ez lol




Here is the WIP battle preparation screen we have been reworking.
The code is now rewritten next is UI art! With these changes, everything will be more streamlined between the battles and the island!


What's worse than a spider tank? A jumping spider tank


Insectile boards come in all shapes and sizes!
🐛🐌🐌
🦋🐛🐝
🐝🦋🐌























Hello everyone, sorry for the silence, we have been working on a climate system, it is not ready yet. The new system comes along with bug fixes in version 3 of Anarky(Anarky V3).
We will soon announce the release of AnarkyV3.