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Finished another prototype for a puzzle in my next escape room game. This time I worked on a drag and drop puzzle where you need to drag items to the correct spot based on information found in the game.

Close-up of the re-shaded Hensen!

Bullets, Grenades, and Supplies

Operation: UNTITLED Developing Update 2

I would like to introduce the co-author of this project VenDust: https://gamejolt.com/@wmg134

I wanna talk about how I've solved the problem of needing to send score data from the main scene to the "stage complete" scene and how my solution to a similar problem in Deathly Descent influenced how I chose to solve this problem in Hensen Hopper...

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It’s funny how I started this as a short space game with a bunch of randomized missions, and now it’s turned into FTL + space Helldivers.

Feature creep is real, folks—don’t be me. 😂

#pcgaming #indiedev #screenshotsaturday #shmup

Every corner tells a story. Not all of them end well #gamedev #screenshotsaturday

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Every step reveals something beautiful #cosygame #gamedev

Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

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