videogamedesign in Pixel Art

Post those pixels!
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Some tests

Charge Tool Effect for the Axe updated. I'm not sure if I want to keep the indicator up the whole time with this one, previously I only had it appear when your were in front of a Tree/Grass.

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay 2023.10.08 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Don't mind me, just passing through 😎

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Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

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Type your ideas for new enemies in comments

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Type your ideas for new enemies in comments

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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.10.08

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Started reworking how Tools...work.

The charge effect now ramps up over time instead of being base or max. Split the location indicator to match it.

For now range will be effected by Tool Quality...since I don't have different Metal Tools

Was testing to see if I could trap myself in trees and...urm the trees aren't real!??! PHANTOM TREES

Edit: Fixed! (gif 2!)