videogamedesign in Pixel Art

Ah ha! Forgot that the Player is a child of oSolid object so you can block the NPC chair exit. I think it might all be sorted now!






#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.11.27 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/



#NinjaScroller AUTUMN SALE 2023 [ 30% OFF ]
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.11.27
Also available on #Steam:

chicken with armor, also this is a teaser for toaster's.











Speed run in Hell, Insanty on the island, Pixel maze with tank cat



For day 321 of coding, I've added notches to the bottom of the charge meter to better indicate the charge level
HMMM Sleep time I think.
Reworked the code so that Goblin don't always approach an Object from the same direction...and I think something broke.
The ones with funny ears are technically sitting, ever though they look like they're standing!
















Threw this interactive scene together for top down practice :o
















