videogamedesign in Pixel Art

Post those pixels!
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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.01.24 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller PIRATES VS NINJAS FEST [ 40% OFF ]

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.01.24

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

This wasn't intentional, but ok!

Well my Shader experiment didn't go anywhere. I kinda learned some stuff, but not how to scale the distortion map in a way that would make it work/look good.

I'll come back to it another time.
Here's more Tool animation stuff!

How many Goblins can I have if I turn off all their Step actions (stuff that happens 60x a second)?

Hmm, looks like it's still less than 200

What if I turn off the Draw code instead?

Both?? That seems better, but I guess it's something else lagging

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.01.23 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Final version of the Rogue Night main steam capsule art!

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#NinjaScroller PIRATES VS NINJAS FEST [ 40% OFF ]

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 59s of #Gameplay Exemple

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Hmm, trying a slight movement slash on my Axe animation.

For some reason this made it so I didn't need to adjust the height with code anymore!??!

Gonna make food, then I'll see about doing the left and right version...