videogamedesign in Pixel Art
For day 452 of coding, I made it to where the player can actually see their starting hand
Looks like the Ore Vein and object spawn code still works with this version. I'll probably still do a rework of it tomorrow though so its not just picking a random tile from the entire room
Would be better if it used the area data so its never in the void
Was going to be a pain to reuse the same Cave Sub-shapes for the area types, so I just made duped the script for each one and did the changes manually.
Also cropped the room to remove extra space when they don't reach the edges, that'll keep the fps down
#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.04.09 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.04.09
Also available on #Steam:
Detective frog is on the case! (Work in progress)