videogamedesign in Pixel Art

Post those pixels!
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For day 452 of coding, I made it to where the player can actually see their starting hand

Looks like the Ore Vein and object spawn code still works with this version. I'll probably still do a rework of it tomorrow though so its not just picking a random tile from the entire room

Would be better if it used the area data so its never in the void

Underfell Mockup

Was going to be a pain to reuse the same Cave Sub-shapes for the area types, so I just made duped the script for each one and did the changes manually.

Also cropped the room to remove extra space when they don't reach the edges, that'll keep the fps down

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.04.09 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.04.09

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Detective frog is on the case! (Work in progress)

There we go! Everything's working again and the new Cave system is going well! Next I need to finish up the area subshapes, and add some other types.

Unfortunately now though I have to go walk around for a couple hours and listen to an audio book.

OK! Got Entrances and Exit Stairs being created in the correct places.

Now I just need to work out how I broke the Underground
I probably turned off the Gen code for it when I disabled the old Cave Gen method.

Got Stairs to enter and leave the floor spawning in the correct places...wait why is there more than one!?
Urgh, it's not destroying them when you leave!??!
It should definitely be doing that. Please don't make me manually do it