videogamedesign in Pixel Art

Post those pixels!




I'm adding new stuffs which didn't make it into the game before. Starting from new background layers as shown in these shots:


I was also very much sick and still is when I was working on this
I THINK that's all fixed and working? Gained loads of FPS back.
I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.
Only issue is I've lost the dust cloud when adding Paving.



























Conceptual New home replacement
Toriel resides in the large castle, specifically at the top of the spire
Papyrus fight/judgement would happen right before you ascend the tower in a cathedral style room
GOT IT!
Ground draws right for world, and UI.
Now to get back to improving frame rate*.
*current is with WAY too many chrome tabs open.










#UnderwaterDiving 1.0.7 BUILD 20
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250207
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller 1.61.6 BUILD 47
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250207
Available on #Steam:



after a day or more I finaly finshed this
I decide no I won't play the game and created this instead


#UnderwaterDiving 1.0.7 BUILD 20
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250206
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/