videogamedesign in Pixel Art

Post those pixels!


Particle Collisions!
Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.
Instead I'm just using the trail system, but hiding the sprite and adding a death timer.



















Added particle trails to the Ice Shard and Fireball spells. (should Iceshard by one word? Fireball is only one because of common use right?)
I think it looks good, but I need to adjust the colours, maybe use the palette instead.


















#UnderwaterDiving 1.0.7 BUILD 20
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250221
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


New devlog is up! Wallet upgrades at an ATM, Echo Shards, and UI improvements! https://youtu.be/rSifYJpeYBE

https://youtu.be/rSifYJpeYBE
https://youtu.be/rSifYJpeYBE
https://youtu.be/rSifYJpeYBE

Still working on assets for the Mission 2 intro. Here's Leonard, the bassist for Instinct, and a mini boss for Mission 2


ะะฟะดะตะนั ั ัะนัะพะผ
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Eg updat


#NinjaScroller 1.61.6 BUILD 47
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20250221
Available on #Steam:


1 ะพะฑััะฝัะน, 2 ะปัััะฐั ะฒะตััะธั ัะตะฑั
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1 Evgen, 2 Cooler Evgen