show_and_tell in RPG Realm

Share your creations!

We are honored to be featured in #TurnBasedFest with our game "Jupiter Moons: Mecha". If you haven't already, you can play our Demo on Steam and wishlist 😊


I'm working on a little project. I may put up a page about it soon :)


Preview + Rotate + Add Object in Map!
Everything is working as expected.
PS: That Object can grow too!!!



Playing around with a possible future feature.




Our three classes use attack flasks in different ways, here comes what the Sly Alchemist does. I really like how the particle effects turned out, hope you like it as well.


Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms

Why Action RPG Combat Feels So Good | Luminous Realms Devlog 3 #GameDev #KingdomHearts #UnrealEngine
It was finally time to implement the combat system but with it came a bunch of challenges that lead me to better understand how action rpg games like Kingdom...
https://www.youtube.com/watch?v=R-_GlSNxi7Q


TEAMWORK MAKES THE DREAM WORK!
Introducing CHAIN ATTACKS!
When a player knocks down an enemy, the chance to initiate a chain attack with an ally arises!
Chain attacks are swift low damage skills with high knockdown chance in order to keep the chain going!

















Hi Guys!! Here are some new Screenshots which show my current progress. The game Ravenlore is an RPG set in a medieval fantasy world.
https://gamejolt.com/games/tofw/479154



How to make your game characters have f l e x i b i l i t y





