show_and_tell in RPG Realm

Share your creations!

We are honored to be featured in #TurnBasedFest with our game "Jupiter Moons: Mecha". If you haven't already, you can play our Demo on Steam and wishlist 😊

I'm working on a little project. I may put up a page about it soon :)

Loading...

Preview + Rotate + Add Object in Map!
Everything is working as expected.

PS: That Object can grow too!!!

Loading...

Playing around with a possible future feature.

Loading...

Our three classes use attack flasks in different ways, here comes what the Sly Alchemist does. I really like how the particle effects turned out, hope you like it as well.

Creating an engaging Combat System is quite challenging. In my latest devlog I talk about how I added a Proximity-Based Combat System similar to Kingdom Hearts to my game Luminous Realms

https://www.youtube.com/watch?v=R-_GlSNxi7Q

Why Action RPG Combat Feels So Good | Luminous Realms Devlog 3 #GameDev #KingdomHearts #UnrealEngine
It was finally time to implement the combat system but with it came a bunch of challenges that lead me to better understand how action rpg games like Kingdom...
https://www.youtube.com/watch?v=R-_GlSNxi7Q
Loading...

TEAMWORK MAKES THE DREAM WORK!

Introducing CHAIN ATTACKS!

When a player knocks down an enemy, the chance to initiate a chain attack with an ally arises!

Chain attacks are swift low damage skills with high knockdown chance in order to keep the chain going!

Loading...

Swordplay :>

Hi Guys!! Here are some new Screenshots which show my current progress. The game Ravenlore is an RPG set in a medieval fantasy world.
https://gamejolt.com/games/tofw/479154

Loading...

How to make your game characters have f l e x i b i l i t y