general in Turn-based strategy games

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We are working on the next update, which will add units, battles and skirmishing to the already playable economic mix.

Because as the old medieval saying goes: where there is wealth, there are 'friends'. These two, for example, can't wait to pay a visit.

Jack's ability to scan weaknesses and increase squad dmg. Feel free to give us feedback about art, UI and animation in Twilight Wars game.
#twilightwars #wipwednesday #indiegames #turnbased #AI #cyberpunk

Alpha 2 demo is out now! First and foremost it finally adds SOUNDS and MUSIC to the game and contains lots of BUG FIXES, as well as balance changes to the already available 4 weapons, and difficulty scaling for the aliens.

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Skills animation one of the Twilight Wars agents. Feel free to give your feedback.
#twilightwars #feedbackfriday #indiegames #animation #indiegamedev #cyberpunk #AI #turnbased

UI changes in our game. Feel free to give your feedback.
#wipwednesday #twilightwars #indiegames #gamedev #UI #AI #cyberpunk

Hey Folks,

Check out our latest article on indieDB! >>> A junior game dev’s memoirs >>> Thoughts about indie game development through an actual project, USC: Counterforce.

https://www.indiedb.com/games/ultimate-space-commando-counterfor…

Cheers,

Angry Cat Studios

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USC:CF - Alpha 1 Gameplay Trailer & Demo is out! USC:CF is a turn- and squad-based, top-down view, RPG-lite sci-fi strategy/tactics game. Equip your squads, manage your base, and take on a mysterious, ancient alien threat far away from Earth.

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Another small video about the WIP day and night cycle. This time it's winter, it's in 4:3, and I've even remembered how not to disable audio capture (do not laugh!), so you can hear the ambient sounds and some fragments from our original music.

Sandbox game sessions are commencing with more relaxed tick speed to make them suitable for weekdays and busy weekends.

Take a look and let us know what you think here or on discord! Don't forget to also vote on the next batch of features to be added!