Comments (6)
Yo, this is really interesting and it seems well done and accurate... how much for a demo playable build? :)
Working hard to make you scary.
You are a field doctor's assistant who was heading to a distant village to help local peasants. Someone attacked your stagecoach and you wake up in a mass grave, being the only survivor. Curb your fear because you are waiting for facing incredible beasts and monsters, and you are only human.
The brutal and dangerous world of Redemption of the Damned will not give the chance to slack off, the slightest mistake may be the last. Remember: you are just a simple person and your opponents are creepy monsters from fairy tales and legends that turned out to be a deadly reality.
SURVIVE
In the first turn the enemy is dangerous not by the number. Even among people there are those who themselves want to see how the world is ablaze. Learn supernatural hunting techniques and help the locals. Don't forget about yourself, because you also need water, food and sleep. But the most important thing is not to go crazy.
EXPLORE
The RoD world is much bigger than it seems. How many secrets lie in forgotten but not abandoned ruins? How many answers can you find in the dark corners of the world around you? But you need to be careful and attentive, because mortal danger is everywhere.
HUNT
You will have to hunt dangerous beasts and supernatural monsters - ordinary weapons will not help much. Carefully study your enemy, prepare thoroughly and remember the most important rule of any hunter - "always finish the fallen creature, without giving a chance for revenge".
WATCH YOUR BACK
In addition to ordinary monsters, there are those who remain in the shadows. Those about whom the legends have been made during the centuries. Standard methods cannot cope with this. Use the changing daytime to get an advantage. Keep an eye on the moon phases and be aware of the fact that anything can go not according to the plan.
"Redemption of the Damned": chort.
Our game's bestiary is updating with a new character. We just call him the chort, an anthropomorphic malign spirit or demon in Slavic folk tradition.
https://www.youtube.com/watch?v=AMNq87izewA
#gamedev #UE4 #horror #survival
"Redemption of the Damned": dungeons.
The dungeons in our game are as tortuous and varied as the work on them.Â
Current state:
https://youtu.be/7UPR6lNe3Mc
#unrealengine #gamedev #horror #survival #gamedesign
DevDiary: boss summoning.
One of the features of the boss mechanic is their summoning, which is done through a certain ritual.
The video shows the simplest version of such a ritual on the example of the low-level mini-boss.
https://youtu.be/Ef1URF8ac2Y
DevDiary: ragdoll.
What could be better than killing the imps in different ways?
Beautifully slam the enemies against the elements of the environment, for sure.
#UnrealEngine DevDiary: quest and dialogue systems.
A small example of the fusion of the quest system and the dialogue system.
Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)
#horror DevDiary: 3-barelled pistol.
Advantages of this example of hybrid technology:
- 3 shots are available after each reload;
- significantly increased range;
- more damage due to the longer barrel length.
#survival DevDiary: Damage system.
It's one of the main issues when working out the mechanics of melee weapons.
The trick of the method shown in the video lies in the almost complete correspondence of the movement of the weapon to inflicting damage.
#survival DevDiary: inventory and character parameters.
We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.