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What do you think?

One tip, if you dont land centered on the jelly there is not much chance for recovery, maybe make the platform around them a little more solid

wow it looks sooo good i was looking for a parkour game for soo long and i finally found one

YAY

Hey I played your game! There was a bit of an issue with the instructions tho as the gamejolt version does not mention the hover. had a bit of a problem during the gameplay

feel free to check it out here: https://youtu.be/RwhQujbsWLQ

Are you going to add a grapple hook?

also i hope they add more to the game

JICE is a first person action platformer, set in a ruined candy factory. 

Discover the secret of a mega space corporation and make some new friends. Find your way to the core of the factory in the fastest way possible using wall running, jumping and more! Reveal hidden paths, acquire unexpected weapons and keep an eye on the energy - your only resource that powers abilities and protects you from harm.

The game is currently in development, but you can follow the devlog here and share your thoughts! Any feedback is greatly appreciated.

You can also follow the game here:
https://twitter.com/sunnr4y

#cute #action #platformer #scifi #shooter



all-ages
Mild Cartoon Violence
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Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

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Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy

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Updating some sound effects and adding placeholders for planned mechanics' audio responses. Here is some new pew pew sounds

Some robots idling at the space station, acting busy. The big fish is actually a placeholder for some cool centerpiece statue, haven't decided yet what it's going to be.

Fresh screenshots with some fresh lighting. Environment for the first tutorial map is mostly finished; only some details are left. Also, I underestimated how much time even the most basic level design would take

Proper way to enter a room:

Some more progress on the tutorial level. This part is a big open area with a view outside; it provides a brief respite in the middle of a maze level.

Tutorial level progress with some more environment and lighting!

Back from break! Here are some wall variations and a pile of wall debris. The last one was fun to make