
A dark fantasy 3D RPG about a reluctant mage searching for his daughter in another world. A combinatorial magic system with 10 elements, inspired by Magiska and Mages of Mystralia. Significant story and role-playing elements are planned.

Loading...Level changing via portal procedure - very draft character animation

Loading...some decor improvement

Loading...First (intro) location heading to draft finish.
Added situational cinematografic camera (for elevator descending), some decorate props etc.

Loading...Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Loading...Today's results of location visual corrections. Lightmaps rebaked, content added.

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

Loading...Finished all the logic for interactive objects.
Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character.
The next thing in the plans is to polish up the camera work.

Loading...I finished my "universal game framework" and finish a tranfer of a game to it.
Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Mocap of the characters's stats window

Prehistory of first chapter (without text content yet)









