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What do you think?

This reminds me of Encrypted

Free

Through the Thorns and Curses

Version: 0.1514.03 months ago

What if you fused a roguelike deckbuilder with a tabletop RPG? Build your deck, explore a cursed world, defeat armies of monsters, and collect treasure in this innovative mashup game. Choose your character, pick your scenario, and forge your path Through the Thorns and Curses!

Features

  • Visual Style: The game world is inspired by tabletop games and presented in the form of a shuffled deck of cards.

  • Combat System: Play any number of cards from your hand - explore and discover the best combinations.

  • Replayability: Choose a character and scenario - each playthrough offers a new game field, events, cards in combat, and ability cards.

  • Opponents: Each opponent has their own deck. Explore opponent decks and find a unique approach to each one.

  • Risk and Reward: The outcome of the battle is in your deck - add combat trophies and wounds to your hand and decide whether to move forward.

#roguelike #strategy #rpg #card #cardgame



all-ages
Mild Fantasy Violence

Working on an ability that allows movement to a wider range of tiles in one turn.
The current selection for 'available to move' isn't working out for this (it's a mess).

Some WIP iterations:

Publishing time - some screenshots updates:

- light changes

- player pawn with bow and arrow

- minor UI changes

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#screenshotsaturday and demo updated - now available a new scenario goal and a few more cards

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I suppose it is time to make new gameplay cut with new cards, sounds, and animations

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Preparation for scenario rotation in Demo.
Fulfill the condition and reach the final tile.

Demo updated to v0.1495!

- Enabled abilities for opponents.

- Added new battle cards.

- Added new opponents in demo.

- Pass on game environment, visual improvements for Menu and Town.

- Updated demo scenario (different map).

- Balance changes.

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Final touches on opponent abilities before the demo update and their integration into the game!

An important step towards the release

Improved visuals for Starting screen and for the Town

Still a lot of space for the improvements!

editor view, improvements are coming

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Robbery encounter implementation with few new opponents