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On tap today, we have an example of a choice that lets you decide how much lore you learn.
Also, on the topic of languages....
...the first release of the game will be in English only.
Reasons and player survey link in the article below(PLEASE READ)
Here we have the concept art of Lilac, the protagonist of my very first VN game: "Equals Aftermath: Begin Anew"!
Short and simple with 4 characters, 6 songs and a wholesome story, it's a sweet little breather between other games!
More info in article!
Something that I was commissioned to draw last year.
So this is a scene from the #visualnovel demo as it appears in the original storyboard (back when our pal Cy was a talking tree branch with an attitude - why did I make him so skinny lol)
More commentary and links in article!
Drew this little doodle way back when I was trying to find a way to battle the project's "continuity lockout"
It's a way to summarize the project's first page (and overall premise) in one image
For those interested - REALLY LONG explanation in article!
#Update: All of the CGs for the VN story have been drawn!
Most of them will appear monochrome in the game depending on the POV, but just like the demo, their full-color versions will be unlockable!
(Details and more news in article, PLEASE READ)
Bandit Trap is So Much Fun With Friends!
Try the Playtest Now: https://store.steampowered.com/app/2982360/Bandit_Trap/ #bandittrap #Ruesafer #UndeadGamers #copsandrobers #indiegames
I know I've been pelting yall with "Dollar-Store TED talks" lately cos the topics ravage my mind and keep me from working till I get them out, so here is a nice little break from all of that...
No I'm not giving context, that's the role of the full game



















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