2 years ago

I wasn't able to get nearly enough content into my submission for the Metroidvania Month jam on itch, but I was fairly pleased with how some of the art turned out!




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Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Blocking out the mech selection UI with some placeholders

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First pass on the walk cycle for the new mech design, rendered from blender viewport.

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Added another weapon and refactored the level up options system so it's more extensible.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Submission for Art Weeklies 4/5/2024. Theme chosen: Elements of Nature.

... I literally just threw this together, 'cause I panicked when I realized I hadn't made anything for the last themes. LOL Started in greyscale to paint faster.

: Clip Studio Paint

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd