I wasn't able to get nearly enough content into my submission for the Metroidvania Month jam on itch, but I was fairly pleased with how some of the art turned out!
Next up
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Blocking out the mech selection UI with some placeholders
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First pass on the walk cycle for the new mech design, rendered from blender viewport.
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Added another weapon and refactored the level up options system so it's more extensible.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
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