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Making a cutscene manager for Chante:Fortress of Spores.

The goal is to create a dynamic cutscene manager with features to move selected characters, as you'll notice at the very beginning.

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Mark your calendars 🗓️ !

✨🧱 BRICKADIA 🧱✨ lands in Early Access on July 11th!

To celebrate, we just dropped a new montage trailer (100% real gameplay!).

The most chaotic, creative multiplayer sandbox is calling... are you in?

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Devlog 17: Added an aim offset and a toggleable Third Person Mode + Some changes to the mech's model and some new additions to the HUD.

We met along?

🗺️ Map Reveal – The Evil Cat

Here’s a sneak peek at the full map of the game!

Every room hides secrets… and dangers.

What would you explore first?

#TheEvilCat #IndieDev #PixelHorror #GameDev #ChatGPTMade

Made some examples if I get to be a creator cuz Idk bored

chat what plant or zombie should i draw? (choose any)

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Guàishòu 怪兽 demo is on Gamejolt now !

Can anyone tell me how we get to be seen on Gamejolt?

Anw, enjoy the demo !
https://gamejolt.com/games/Guaishou_Demo/1003090

#gamedev #indiedev #indiegame #madewithunity #scifi

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For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong

what's this?