
Each battle runs a real-time sim with 1000+ soldiers simultaneously. Each controlled by a next-gen multi-thread AI, controlling their decisions, pathfinding, & loyalty. With procedural animation, this allows unprecedented character & combat fidelity. 🪖


Seventh day working on my little sandbox game :)
Working on the fruits of the tree, i hope tomorrow it will be done.

Glowing in the dark Zipline network looks stunning, White Morp agrees✨
Can you count how many things are going down all at once on this gif?
❗Also: less than 2 weeks before release of Time to Morp (March 7th) and we are pumped💥



Sixth day working on my little sandbox game :)
The rain is done. Tomorrow I will add some fruits on the trees.

So, we were chatting with our Discord community about customisation of Morps, and then cheeseman_1_ just went for it and showed us their awesome vision. Isn't that just adorable?? 🥰


