Unreal Engine
Post about Unreal Engine!
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Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine 💻

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AudioLogs Can Now Be Picked Up And The Fangame Got A Lighting Update.

Relax If You Need A Break. But Not For To Long...

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

I'm making a in-game "GameJolt Overlay" Using Unreal Engine 5, UMG and the Blueprint GameJolt APIs

let me know what you think!

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Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone  and Unreal Engine. 

Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier. 

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Little Test Footage Cause Why Not

T-Posing Lost Ones xD

Happy Easter!

#Easter #STR #2D

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In this quick peek, I’m testing the first animation layer for Lobo’s dialogue system: body animations
Next up: facial expressions and lipsync— I'm getting closer to fully immersive dialogue!

All implemented in Unreal Engine 5 🎮
Thanks for watching!