Unreal Engine
Post about Unreal Engine!

Missed #ThrowbackThursday again but I'm still gonna upload a concept.

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Devlog 22: Some changes to the main menu, an empty world mode, an endless mode that I wouldn't recommend, even if you get past the weird way the enemies spawn on top of you, the performance late mission is probably gonna be hell, Beta 1.0.2 released.

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Devlog 21: Replaced walking with sliding, much faster, and better in my opinion, re-added the grenade, made it so the player holds one rifle instead of two(Might make dual wielding a thing later) and layered various VFX, working on making the map bigger.

Springdeath: The Abomination

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool...
By me (edit mesh/texture), enplay(base mesh), renz (Rig)

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Devlog 20: Added a speedometer, working on a new map, also some changes to the mech's model. Some new weird errors that just happened somehow. Also an aircraft carrier thing. Still wanna slap turrets on those.

City

Prototype 1.5 in-engine screenshots and join the server to get exclusive teasers: https://discord.gg/BbDXeutft7

Good evening folks, today we made a huge progress on the upcoming v2.0 of the Temesis Hoax Technical Demo.

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Demiurge's Spear BETA 1.0.0 has been released.