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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine
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Progress! Spawning enemies, explosions, weapon switching, and more! #MegaMan #UnrealEngine
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DEBUG MODE LETS GO #MegaMan #UnrealEngine
(I guess we're good to go on that Space Shooter stage, eh? )
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Hey! I'm currently developing a new version of Battle Simulator! I'm adding a new world ! (The picture has nothing to do with it, but I like this chaotic battle ^^)
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First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5