All Posts in Unreal Engine

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Ru: Итак, после небольшого перерыва я возращаюсь к разработке
En: So, after a short break, I'm getting back to development.

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

The theme for the INVERSE JAM is:

"ALL PHYSICS"

Your game must be physics-based, whether in traditional forms or in Unique and Innovative ways!

Good Luck: https://itch.io/jam/inverse-jam1

GUYS I FOUND A LOT GAMEPLAYS OF ANOTHER FNAF 3 FREEROAM !!! check it on my gamejolt page !!!

a sliding door used in life's a beach for the steam winter sale december 16. buy the soda from the store but as usual in life's a beach your attacked by enemies. listen to the comedy bit to activate the sliding doors. https://store.steampowered.com/app/3885040/lifes_a_beach/

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Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

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This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.

#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

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