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For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

Thanks everyone for the 10k likes!!!










For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers

A work in progress update about my upcoming game called .CUBE.101., which is goint to be a short but intensive horror experience!
Which event do you prefer me to do? P.S: The last poll came out yesterday: https://gamejolt.com/p/choose-the-next-laliga-dream-team-event-d…
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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together