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For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead

Competition to send a screenshot of your LaLiga DT lineup, where you will have to upload a screenshot of your lineup, each week it will have to have different criteria that you can see in the article and many real rewards . Use #LaLigaDTLineup .

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For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position

cell size is currently 16 x 16 pixels

iremos fazer Devlogs

Patch 1.2 Additions, Fixes & Optimization

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For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix

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Adding sleeper vehicles

They only turn on when the player gets close to them.

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For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice

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play now the prototype | jogue agora o prototipo

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NEW LINEUP TOURNAMENT! It will start this Saturday and you will only have to upload a LaLigaDT lineup with #LaLigaDTLineup. To find out more, read the article and wait for Saturday. https://gd.games/yoyotp/laligadt