general in Devs

Indie Games
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For day 745 of coding, I put in a way to determine how many pathways are available

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I was bored, so i made a little drawing "app" in unreal

Trabajar con la consola de Visual Basic es facil

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For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze

Hey hola a todos, que cuentan...

¿Cuál es su video juego favorito?

Hey hello everyone, what's up...

What is your favorite video game?

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For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

Thanks everyone for the 10k likes!!!

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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers

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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together