general in Devs

Indie Games


For day 745 of coding, I put in a way to determine how many pathways are available


I was bored, so i made a little drawing "app" in unreal

Trabajar con la consola de Visual Basic es facil


For day 744 of coding, I got the camera to start on the player after transitioning to a different part of the maze


For day 743 of coding, I've made progress by getting the exits not so clustered. I just need to refine where the exits go and how many

Thanks everyone for the 10k likes!!!










For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers


For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together