All Posts in GameMaker Studio 2

Share your creations!
Loading...

For day 306 of coding, I changed how the bullets disappear off screen so it will be based on the camera position instead of distance from player

Loading...

For day 305 of coding, I fixed the code for aiming the lobbed fireball

Until the fix, the aiming indicator would move out of position as the camera moves. Now the position is relative to the camera and mouse position as intended

Loading...

For day 304 of coding, I have altered the way the lobbing fireball works

The player can decide where to lob the fireball, though there is a minimum distance it can be thrown

Loading...

For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs

Loading...

For day 302 of coding, I made a camera system that follows the player

You can also move the camera with the mouse reticle to get a better view of your aiming direction

For day 301, I wrote some code to sort and apply edges and corners to the plotted ground

I think there may be an easier way to go about it though

Loading...

For day 300 of coding, I did some more cleanup on the code. I also made it to where the player doesn't walk on the water

Loading...

For day 259 of coding, I cleaned up more of the tile generation code for ds grids

I've also made the exit area bigger

Loading...

For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid

I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()

Loading...

For day 257 of coding, I made water tiles that appear on the edge of the room with the transition tille