All Posts in GameMaker Studio 2
For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment
For day 544 of coding; I've tried to implement a collision code, but I'll need to adjust the code later due to some problems
For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized
For day 542 of coding, I have placed a countermeasure for when the ricocheting object is trying to go into the walls
For day 541 of coding, I have made a object that changes directions every second
For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected
For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale
For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon
For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code
For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled