All Posts in GameMaker Studio 2
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![](https://m.gjcdn.net/video-poster/900/38453894-nnvggxca-v4.webp)
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For day 723 of coding, I have added the player's x and y positions to the debug information on display. This will help in case of strange movement to fix
![](https://m.gjcdn.net/video-poster/900/38424166-bw3gepxj-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 722 of coding, I can now toggle the debug info on and off. This will allow me to see the game as it's supposed to be while being able to access information at a moment's notice
![](https://m.gjcdn.net/video-poster/900/38396684-k2eavuxb-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 721 of coding, I have animated the message some
![](https://m.gjcdn.net/video-poster/900/38369334-dwepjkyu-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 720 of coding, I put in a special message for tonight
![](https://m.gjcdn.net/video-poster/900/38340966-d5s2iss3-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 719 of coding, I have to where the horizontal and vertical speeds will be set to zero if close enough and the associated buttons are not pressed
![](https://m.gjcdn.net/video-poster/900/38299855-jzatzmci-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 718 of coding, the state display now shows the name of the player's action state
![](https://m.gjcdn.net/video-poster/900/38287571-ratumasw-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 717 of coding, I have place a display for the player's current action state. I will need to convert the display to show the actual state name later
![](https://m.gjcdn.net/video-poster/900/38259032-mrmhvauq-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 716 of coding, I made sure the player can move after dashing into the lake's edge
![](https://m.gjcdn.net/video-poster/900/38236235-9gidfuz8-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 715 of coding, I made it to where the player's shadow changes size during bounce back