All Posts in GameMaker Studio 2
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For day 734 of coding, I am working having the camera follow the player when entering the maze. the camera so far works there, but there seems to be a stutter during transitions to other areas
![](https://m.gjcdn.net/video-poster/900/38740571-yssbhq7x-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 733 of coding, I managed to get the collisions to work correctly in the maze. I just had to use the tilemap_get_at_pixel() function with the hitbox edges
![](https://m.gjcdn.net/fireside-post-image/900/38714342-widuhnzf-v4.png)
For week 52 of my weekly pixel art. I recreated the Gamemaker Studio 2 logo
![](https://m.gjcdn.net/sticker/200/263-zirpa74r-v4.png)
![](https://m.gjcdn.net/video-poster/900/38714277-cx8jhvnr-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 732 of coding, I am working on adjusting the collisions in the maze. So far, it looks like the player isn't completely stopping upon collisions
![](https://m.gjcdn.net/video-poster/900/38647545-ipxn93ue-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 730 of coding, I made sure all edges of the map are clear. I also made a purple grid to go with the orange grid so I can see the different cell locations for debugging
![](https://m.gjcdn.net/video-poster/900/38629943-yfi5zqbg-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 729 of coding, I can finally show progress on the new level creation script. There is still work to be done, but I'm glad for the progress that I've made
![](https://m.gjcdn.net/video-poster/900/38568307-5kpfnr39-v4.webp)
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For day 727 of coding, I tested out a formula for the tile placement. I didn't quite work out as planned, but I am making progress on figuring it out
![](https://m.gjcdn.net/video-poster/900/38536687-5hwvr6jw-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 726 of coding, I was doing a bit of math to determine what formula to use when placing the 32x32 tiles on the grid of 16x16 cells. I haven't figured out the formula yet, but I think I'm getting close
![](https://m.gjcdn.net/video-poster/900/38509416-pnj6iwnt-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 725 of coding, I've been looking into how to use 32 x 32 tree wall tiles into a randomly generated grid of 16 x 16 cells. I've also been pondering if it would be better to just generate the trees as objects instead
![](https://m.gjcdn.net/video-poster/900/38479535-t9ixc5pi-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 724 of coding, I am currently working on reworking the random area generation. Nothing to show on that end, but I have also included more debug info that shows the player's x and y cell position
cell size is currently 16 x 16 pixels