general in GameMaker Studio 2



For day 303 of coding, I made an aiming reticle for the exploding fireball the player lobs


For day 302 of coding, I made a camera system that follows the player
You can also move the camera with the mouse reticle to get a better view of your aiming direction


For day 301, I wrote some code to sort and apply edges and corners to the plotted ground
I think there may be an easier way to go about it though


For day 300 of coding, I did some more cleanup on the code. I also made it to where the player doesn't walk on the water


For day 259 of coding, I cleaned up more of the tile generation code for ds grids
I've also made the exit area bigger


For day 258 of coding, I've converted the tile generation storage from arrays to a ds grid
I also made a new tile for a more defined starting area; now set with the function, ds_grid_set_disk()


For day 257 of coding, I made water tiles that appear on the edge of the room with the transition tille


For day 265 of coding, I made it to where player will appear by the transition tile when used to go-to next room


For day 264 of coding, I made it possible to go the another area through the exit tiles


For day 263 of coding, I've figured out how to use the function tilemap_set()
With this I can actually place tiles instead of drawing them, and I can utilize tile collisions on randomly placed tiles
Example being the rocks in this video