general in GameMaker Studio 2
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For day 689 of coding, I saw that there were some tiles that can be used for animation frames. For that reason, I made this lake using those animated tiles
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For day 688 of coding, I have reduced the floor tiles to fit the 16 x 16 tile size. I like how it turned out
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For day 687 of coding, I have further merged the spawning codes together. This has the side effect of decreasing the amount spawned
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For day 686 of coding, I have merged the code for spawning the rocks and the objects together to simplify my code some
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For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes
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For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment
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For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
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For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
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For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions