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What do you think?

A Mega Man SNES Styled fan game? Not a bad idea!

Honestly, I think doing it in Unreal Engine is a nice choice, nobody has really ever done a 2D Mega Man game (or really, 2D SNES style game) in UE, so I can't wait to see how this turns out, keep up the good work, Marc!

Hey, random question, but do you plan on adding nods to 8BDM’s adaptation of MMV to TRoS. Obviously not stuff like Eclipse or Terra killing Duo, but something like Sunstar not taking Maestro (or Mega Man in the context of TRoS) seriously until he gets a scratch on him or references to attack patterns from the 8BDM Terra and Sunstar bosses (assuming they’re possible to translate to a 2D platformer)?

I want this game so bad, I love your details and I love the sprites and I love your story.

Mega Man V is a very good GB game, I love playing it, and every time it got love was full hype in my eyes in this community for mega man

A fan-made 16-bit SUPER remake of the GameBoy "Mega Man V" (aka Rockman World 5)! #fangame #action #platformer #retro #megaman



all-ages
Mild Cartoon Violence
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If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

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Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman

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We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

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Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

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Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

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Sometimes it's just cool to put the game in slowmo and see what it looks like.

#UnrealEngine #gamedev #MegaMan

(60fps video link in replies)

Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪

#UnrealEngine5 #gamedev #megaman #steamdeck

🔴LIVE!

Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW!

🔷 https://www.twitch.tv/marcdwyz
🔷 https://youtu.be/Wj6Z1SHu-JI

https://youtu.be/Wj6Z1SHu-JI
https://youtu.be/Wj6Z1SHu-JI
https://youtu.be/Wj6Z1SHu-JI
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Hit Flash, with bonus Hit Stop on charged attacks! 💥

(Also trying a new video format to help with GameJolt's apparent 30fps max video quality. Hope it comes out OK.)
#UnrealEngine5 #megaman

Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine