​Founder and Tech Artist at 3dlux.art while specializing in Unreal Engine and UEFN and busy as Island Creator for Fortnite and other game dev platforms. Feel free to take a peek on my website for the latest island codes and projects.​

I was kinda curious about how different ue5 would be on DX11 compared to DX12, and oh boy

They are both using Lumen reflections, but the first pic shows Lumen Global illumination while the second shows Screen space Global illumination

4th floor spoiler

Downgrades ( ´_ ノ ` )

Turned down lumen gather, shadow resolution and reflection quality

Converted textures from 4k to 1024

Removed computer parts and peripherals

Finally got the RHI switch working.

Now you can switch between DX11 and DX12 on Windows.

For Linux, Vulkan is the only option.

See article for the code.

A new look at Shadow Awakening! Looks sick right?

IMPORTANT NOTE ON ARTICLE!!

hmmm

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Zuzu meets Graveyard and its... responsibilites

#Adventure #Puzzle #IndieGame #GameDev

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Dynamic sounds test: Hello Neighbor Prototype sound effects + Pre Alpha working nearby tracks

@RetroLaserStudios cooking again for another #ThrowbackThursday! This time we have a mysterious truck in the middle of nowhere. What's inside?